This animal, covered in a spotted pattern, has a disproportionately long neck that allows it to tower over other animals.
Giraffe CR 3
XP 800
N Huge animal
Init +2; Senses low-light vision; Perception +8
AC 16, touch 10, flat-footed 14 (+2 Dex, +6 natural, â2 size)
hp 30 (4d8+12)
Fort +7, Ref +6, Will +2
Speed 50 ft.
Melee 2 hooves +6 (1d8+5), slam +1 (1d8+2)
Space 15 ft.; Reach 10 ft.
Str 20, Dex 15, Con 16, Int 2, Wis 13, Cha 7
Base Atk +3; CMB +10; CMD 22 (26 vs. trip)
Feats Endurance, Run
Skills Perception +8
A giraffe’s hoof attacks are primary attacks and its slam attack is a secondary attack.
Environment warm plains
Organization solitary, pair, or herd (3â10)
Treasure none
These long-necked animals roam across plains in loose-knit groups, grazing on the upper reaches of acacia trees. Giraffes usually avoid conflict. However, when its young are threatened or if the giraffe is cornered, it attacks ruthlessly, striking with its powerful hooves. Giraffes rarely use their necks to make slam attacks unless they are fighting among themselves as part of their mating displays.
A giraffe is between 16 and 20 feet tall and weighs 3,500 pounds.
Pathfinder Roleplaying Game Bestiary 4 © 2013, Paizo Publishing, LLC; Authors: Dennis Baker, Jesse Benner, Savannah Broadway, Ross Byers, Adam Daigle, Tim Hitchcock, Tracy Hurley, James Jacobs, Matt James, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Sean K Reynolds, F. Wesley Schneider, Tork Shaw, and Russ Taylor.